Objective:
Participants will learn how to design immersive worlds, compelling characters, and engaging stories for video games. The workshop will focus on worldbuilding, the relationship between protagonists and antagonists, and the use of the three-act structure to frame narratives.
Examples
Start with a world and imagine the inhabitants - Worldbuilding at GDC
A villain can bring about the attributes of a main character, and how a villain can be powerful, but also deep that it reveals the main character
The three-act structure:
- Act 1: Setup - Introduce the world, characters, and main conflict.
- Act 2: Confrontation - Escalate conflict; the hero struggles.
- Act 3: Resolution - Final showdown; growth or change for the protagonist.
Workshop
1. Introduction to Storytelling in Video Games (10 minutes)
- Discussion: The importance of storytelling in games.
- Story connects players emotionally and drives gameplay.
- Examples: The Last of Us, Hollow Knight, Red Dead Redemption 2.
- Interactive Question: "What’s your favorite video game story, and why?"