Objective:
Participants will learn how to design immersive worlds, compelling characters, and engaging stories for video games. The workshop will focus on worldbuilding, the relationship between protagonists and antagonists, and the use of the three-act structure to frame narratives.
Start with a world and imagine the inhabitants - Worldbuilding at GDC
A villain can bring about the attributes of a main character, and how a villain can be powerful, but also deep that it reveals the main character
The three-act structure: